Today we are debating one versus many board games. The proposition of this debate is do “one versus many board games reduce fun”?
Did your opinion change on one versus many board games? Who do you think won the debate? Does it make you want to play a one versus many board game?
Transcript
hello and welcome to the decking awesome
podcast
my name is owen and i’m joined by the
awesome kiera and brian
hey hello today we are debating one
versus many board games
this proposition of this debate is do
one versus many board games
reduce fun on the pro side is a real
professional nitpicker
but today is doing it for free it’s
brian
hi on the con side is a true
con artist looking to steal the win
today it’s kira hello
each person will have to lay out their
argument before the other person gets a
chance to refute it
for the opening statements we’re going
to start off with brian cool
so we are debating
the one player versus many players game
as opposed to
debating one board game versus many
board games because
arguing that one board game is less fun
than lots of board games it’s gonna be a
really tough sell
yeah but for the one player versus all
players
i think it’s great i don’t know why
people wouldn’t like us first of all it
adds a whole extra level of strategy to
it
you do have to think about you know if
if
you know from the start that you’re the
one person
you have to kind of plan for fighting
against a team
if you’re part of the team then you know
that the person you’re fighting against
is going to be
super powered or is going to have a lot
of big advantages just to balance it out
so you do have to try and work together
so it adds an extra element of strategy
whatever way you slice this if you know
you end up with a secret role
that makes it one versus many then you
know it adds a social deception element
to the game
and the likes of resistance or secret
hitler and things like that those kind
of social deception games are always
great fun
so you know why not why not add the
secret little oh who’s the enemy you’re
the enemy no it’s definitely you
because i know especially playing with
you two that you are instantly going to
accuse each other even if there’s no
evidence
there’s nothing to suggest that there’s
any that either of you is even remotely
the bad guy you’re
immediately going to accuse each other
and when i’m inevitably
the villain in it it’s great because you
two just point fingers at each other
constantly
you’re a hitler no that doesn’t do the
board game
[Laughter]
and i mean there’s there’s no reason not
to like it i mean most games are one v
all anyway just in these type of games
you’re everyone is working together so
really yeah yeah yeah really are we all
against each other in the grand scheme
of things
but i mean it’s win-win either way so if
you’re playing as a as the solo
player and you win then boom you’ve
crushed a team
if you are playing as a solo player and
you lose then you know oh sure i was up
against like four you i was never gonna
win
but if you’re playing as the co-op then
if you win
you’re like yeah we really worked
together and we crushed him despite all
his advantages
and if you lose you can just go the solo
guy was too powerful look at all the
advantages he had
it is win win win win win
it doesn’t matter what your slices all
v1 or one v
all is better yeah some interesting
points there definitely touched on
things like strategy and secret roles
and this whole kind of concept of one
versus all very cool brian to counter
this
we have the opening statement of kira so
i
i’m not a big fan of one versus all i
actually dislike playing them most of
the time
i find that the one we all isolates the
one
i think that things like in
dead of winter where you’re siding with
zombies
or you just effectively whatever you do
if you’re going against a group
you’re you’re have to side with the bad
guy you have to be part of the enemy and
i think that after building up like
in those games you want to build up a
co-op relationship you want to build up
like a fun
let’s work together let’s be great and
then
you have somebody who’s just betraying
you it feels like a betrayal and then it
feels like
the person who is the is the one on the
opposite side of the playing table
is always like slightly excluded it can
be quite lonely
it’s like in d d even dm’s
are on their own they can’t really talk
to the players about how great
substitutions it was
because the players will never know
what’s on the other side of that
situation they’ll never know
the background or what went into it or
what could have happened or what
couldn’t have happened
until way after the situation or the
whole thing is over
but for the whole game they’re just on
their own and i just hate that sense of
isolation
i play board games to be together with
people to be
talking to them and to be all in the
same situation and i
just think that i don’t play board games
to be isolated
and then i also think that the
distribution of resources
and gameplay rules can be really uneven
in a one vial
game people you can’t all get equal
resources because the one has to either
get more resources or have to apply
different rules
and then it’s very hard for people to
always keep in mind all the different
rules that you’re playing with
or not feel like hard done by
in like in a game like betrayal house in
the hill where you get a limited amount
of resources
and sometimes you get all the writings
and sometimes you get all the wrong
things
and this is a lot of look required in
that to win and it just
doesn’t feel like you’re getting a fair
chance because
it’s it’s really unbalanced and uneven
and it’s supposed to be that way and the
game designers designed it that way but
i just don’t feel like
i get the full feeling of the game from
it i just
random look has too much to say in it
and
yeah the different rules are hard to
keep track in your head and
i’m quite a smart person normally or at
least some of the time anyway
i still find having different rules for
different players a really weird
scenario to be in
and i don’t enjoy having having that
that situation well you heard it here
first guys
d doesn’t work get back the manuals
let’s go we can go home it doesn’t work
because it’s all against the dm
i love d i just say that i think that as
a when i’m a dm it’s quite lonely
like you guys don’t know what’s gonna
happen in storm king’s thunder
you’re all floofing about being players
i could know but you won’t let me cheat
true i won’t yeah that isolation of the
player is a kind of a very cool concept
uh because especially as playing dungeon
dragons as a dm i do feel
the players tend to forget that the dm
is also a player
which is kind of a pretty fundamental
thing obviously the dm has a totally
different set of rules and they’re
playing almost a separate game but brian
what do you feel about the isolation
aspect of it this separation between the
the uh it’s almost like as if that one
person is playing a different game
i don’t know like you guys clearly have
a different experience as a dm to me
because
you guys are looking at us being a dm as
being a
a one player and you’re part of it but
you’re not part of it
when i’m dming i look at myself as a god
i have complete control over you
what was was that a bit of sass hoarder
bears running at you
does that make for a better game though
because you’re if you play
in a god style then you’re just like
you make for a really unbalanced other
player
you make the world it seems like you
can’t win because the the god
dm is just going to throw out some sort
of horde of bears that you’re and you’re
a level 1 character
how dare you use my own point against me
in this debate
how dare you it just feels okay yeah
that’s a fair point yeah
i don’t like power playing if it
wouldn’t be all and the one is a power
player
i guess in board games there’s rules
that
maybe limit that somewhat more that they
can’t
ruin the game but not that i’ve had much
experience with dms who are
power players despite brian’s
claims um but i just feel that
at least it’s limited in board games so
that makes it a bit easier definitely in
things like descent and stuff where
there’s only so much the dm can do they
only have so many turns
they can’t just throw out 100 new
characters because there are rules so
i guess it’s better in board games if
you do have a power player
to to i suppose because i went off on a
god like rant
yes you’re right i suppose it is abyss
isolationist when you are playing as a
one person
but like at the same time i don’t think
you’re you’re by yourself like you’re
still playing the game with these people
you’re still sitting around the same
table you’re still having fun and
you know it it adds an extra element of
fun because you know you’re getting much
more powerful cards than your
partners or you know you might be able
to see more of the game or more of the
strategy than they
can see and i mean you get different
advantages
you’re still playing like i mean if you
are playing a one v
all game and it ends with none of you
talking to each other
for the rest of your lives then maybe
one vl wasn’t for you
but i think in the spirit of board games
you’re still going to walk away
afterwards and go oh that was great
i really enjoyed that yeah it’s kind of
almost like a variety
of board game types where someone could
sprinkle this in rather than it being
the mainstay because like you said like
with isolation and alpha gaming and
power gaming
if that’s the only game the only board
game you played there could become
hostilities
but with a sprinkling it could help out
kiera what do you think of
you know because everyone hates
computers what about if you use an
app as the alpha gamer the power gamer
in some of these board games and then
everyone can hate computers
instead of hating people well doesn’t
everyone hate computers
so i think uh i guess games like
manchester madness i really enjoy like i
think we played
a lot we have a few expansions for
manchester madness and we’ve played a
lot of the
levels in those and i really enjoyed
that but that’s because
like i guess from my perspective the
game is all about the interaction
between the people there
and not necessarily always about the
winning and the
the yeah the bad guy has been an app
then there is no one who’s isolated
you’re all against the computer the apps
might not be as good as people
and they might not be as clever as a
person could be if they were
really good at being the one we all
style player but
i really enjoy when it’s an app i really
like that’s one of my favorite style
co-ops
is where it’s adaptable a little bit
yeah the app is great like it’s it does
but it just it just makes it a co-op
game then it’s not a
one vr game and like the the app lacks
the ability to kind of
adapt or adjust so like if you’re
playing a game versus the app
and you know you definitely already have
the upper hand and you’re clearly gonna
win
whatever the scenario is the app can’t
just bang out a different card or
change tactics or do something different
it’s just going to follow
what it’s programmed to do it kind of it
takes away
the fun of it if you know you’re going
to win it doesn’t adapt it doesn’t
change it doesn’t try to beat you it
just does what it’s told
have we ever easily won mine to the
madness out of curiosity
manchester madness is not in question at
the moment
it is a game that we have pulled out our
hair trying to beat
but other games that might go against an
app that would be easy
okay okay fair enough yeah i think
you bring it up this whole thing of
improvisation and
apps not being able to kind of roll with
the punches where so here
in games where it’s like all against the
board game such as pandemic
what are what’s your opinion on
improvisation where the gameplay could
be too scripted
and easy to control well i think
pandemic
is an absolutely brilliant game we love
it i think we did another podcast on it
as well we love it that much
but we do win a lot in the basic
gameplay
like it’s like really rare for us to
lose when we just play a normal game of
pandemic even with like
we have all the panda our epidemic cards
in and
but that’s i guess the
joy now what pandemic is in the legacy
part of it
and maybe it was a little bit too easy
at the start but not everyone found that
like online it seems to have
mixed reviews on on whether it’s easy or
hard
a lot of that is to do with look and i
realized that
it’s being just a like a a non-smart
bad guy does in but i wouldn’t enjoy
pandemic as much if it was
if there was a person being the pandemic
that they would have a lot of power
which is great and it would probably be
an okay game to have another person in
because
because there’s a lot they can do they
can kind of
you know choose how it spreads but then
it wouldn’t really be a pandemic it
would more be
some sort of evil government poisoning
people and spreading some sort of
pandemic to the nation which i think
would have a very different team
really whereas pandemic is more random
so you know
and you know you’re just blaming a virus
on pretty much everything bad that
happened in the world which is
right now very very true to life yeah
there actually is an expansion to
pandemic where you become a bioterrorist
not super popular i think the team
really gets that people i forget the
whole team itself
because of covet is is touchy right now
sorry the expansion the legacy games do
have the advantage that
the fact that you have an impact on your
board
and over the longer term does make it
much harder and you only have yourself
to blame
but you so like you like co-op games
like
pandemic like a v all is just a co-op
game
except instead of playing against the
board or an app you’re playing against a
person
you just don’t like being the one person
you’re in favor of the games as long as
you’re not the lone player that’s not
true
so if you think about it betrayal house
on the hill i haven’t been the
one player ever and i still don’t like
that game trail on the house in the hill
once once that person
is revealed as the monster they just
kick our ass i just don’t think we’re
good at betrayal i’m house
once matt lost terribly i’d feel like or
maybe it was own
was it who was it somebody lost terribly
and
because everyone else had all the cars
that they needed
and like it just felt like that game
just deteriorated really quickly
as soon as the one was revealed
everything
everything on the board was set up
against that person like they had no
hope
so is that a criticism of one vl or is
that a criticism of the individual game
that could be it could be both but so
maybe betrayal house of the hill isn’t
the best example for this
but yet this whole comparison between
improvisation
and strategy of the board games in one
versus all games
is kind of interesting because i know
you mentioned in your opening statements
brian
how the strategy of one versus all is
very fun which uh
it is do you uh what’s your opinion on
is the strategy does the strategy make
up for this improvisation
issue that you can hit in with apps in
board games
or even just with people with like
that’s kind of especially in betrayal in
the house of the hill
where you’re kind of stuck with what you
get there’s
very little improvisation the person can
do like in betrayal and housing the hill
you know you don’t know who’s going to
become the
the monster that’s ultimately going to
fight against all of you
so i like that you have to kind of you
have to kind of work together to get
through the game
but also you don’t want to work too
closely with someone in case you find
yourself isolated
and instantly murdered so i do like that
but you have to kind of
you have to kind of adapt your strategy
instead of it being just a wholehearted
co-op game
where you’re all working together and
all trying to get a goal accomplished
now you have to kind of think laterally
as well you have to think kind of
what if this turns on me what if this
doesn’t work
you know what if i’m the monster i don’t
want to be
boxed away or instantly lose you know
it’s
it’s fun being the it’s fun adding the
extra element of strategy the extra
extra element of thinking
that you have to try and work everything
out like in in games where you know
from the start like dare to dream is is
a game by friends of ours and it’s a
it’s a
really fun game where you’re you’re
trying to get
kids to fall asleep and they’re or
trying to stay awake and they’ve got
little toys defending themselves and
stuff like that
it’s it’s great fun and like it’s very
well balanced
to you know that anyone could win it’s
like it could be
it could be the kids it could be the one
player and
but like having to think differently
also gives the game a lot of
replayability
because if you’re playing by as the one
player or you’re playing as the all
players
it’s going to be different each time
yeah yeah i i agree
what about when though you’re the one
player and like you want the bad things
to happen
like you know theory like the story is
woven in these board games
like dead of winter where you’re trying
to protect the people and
defend the town against the zombie
apocalypse the story is
is woven in such a way that you’re
siding with the survivors of the zombie
apocalypse
like you don’t want to be the bad guy i
don’t like being the bad guy
but if you’re the betrayer or if there
is a betrayer in the game
then you’re siding with the zombies you
know you you’re what everything you do
to sabotage the base
is something to help the zombies like
break through their
defenses maybe maybe we need a good
zombie apocalypse who knows
who knows we won’t know until uh we
don’t know until it happens
but like it’s fun though because that
you see that’s the social deception
element coming in again
where you know you can play like four or
five rounds with
playing along like you’re on everyone’s
side and then
boom just when it’s critical you throw
in a thing and no one has any clue
they’re like oh we obviously don’t have
a betrayer and then boom
betrayed out of nowhere and people might
play it off like oh you know i just
didn’t have any of the useful cards so
i’m just getting rid of the bad ones
maybe they’re the betrayer maybe they’re
genuinely not it adds a whole
new round of accusing each other and
i’ve seen
i’ve seen the joy in your eyes as the
two of you accuse each other
of being on the resistance team i do not
even pretend that you don’t love
blaming each other for everything going
wrong that’s a very separate issue
though
that has nothing to do with wouldn’t be
all that’s a very sibling thing as well
though i think
because when we play or when we play
with my sisters
we’re always accusing each other as well
so siblings clearly think theater is
evil
at all historical evidence
that’s true as well so uh yeah kira so
one of the things that i like about this
kind of secret role like brian was
talking about
this traitor mechanic is that is the
final reveal at the end
even if it isn’t you okay if it is
someone else i love the fact that
everyone is underestimated sees to find
out who was the traitor
was the the assumptions correct that
people made throughout the game
everyone probably figured out or like
guessed a specific way
and were they hoodwinked so is that is
that fun
of the secret role not worth having this
kind of mechanic
for me no i’m not i don’t
sit around waiting for the final reveal
i
just feel disappointed in everyone who
is bad who made bad choices with their
lives
i want people to be good even if they’re
the betrayer
uh yeah no maybe brian could defend this
more
no i i the absolute vindication like
even if
the betrayer like if i’m part of the
co-op team i’m on the good side of it
all
and we lose the game and at the end of
it the portrayal flips over the card and
goes
boom it was me all along that
vindication that feeling
though even though you’ve lost the game
you’re like i knew it
even though i’ve accused everyone across
the whole table at some point it’s like
i knew it i know i accused everyone else
but secretly deep down i knew it was you
the whole time
and i feel like that really adds an
element of fun to the game because even
though you’ve lost you’re not going
oh damn you know we could have won that
you’re going yes
i knew it was you i knew it was like did
i say it was you and then you still have
the whole big debate afterwards
with everyone accusing everyone of oh
you should have known and you did know
and i knew but we didn’t believe you
but you believed me you should have
believed me and
i like half of the fun of those type of
games where you discover who the
betrayer is right at the end is the half
an hour conversation afterwards where
you’re all still accusing each other
somehow
so brian here does bring up a good point
about the trader mechanic though
which is that it can take away the focus
of the story
obviously it depends on what kind of
story we’re trying to say
but for dead of winter for example the
trader mechanic does
take up the brunt of the uh kind of
focus by players rather than
you know surviving in a zombie
apocalypse and so do you feel like
if it can it be not annoying for players
once the trait once a trader mechanic
is brought in that it’s kind of
distracting people from it yeah yeah i
suppose you’re right like the
the trader mechanic is a full one but if
you know if you don’t like playing as
the trader
you know you have the advantage in dead
of winter i suppose of knowing
from the start that you’re the traitor
not like betrayal where you find out
halfway through but
like if you really want you know if you
really don’t want to play the trader you
can always
just ask can they can it can they be
dealt again
you know if everyone’s cool that you can
throw the cards back in
shuffle them up deal them again and
maybe someone else is a trader
although i really think if you were like
oh no no i absolutely don’t want to be
the trader
can we just shuffle again and throw all
the cards back in if you get it the
second time and keep it
oh god that has to be the best blood
because no one would see that coming
they’d be like man they made us
reshuffle the whole game
just so they don’t have to be the
traitor i cannot believe that they were
the traitor
i think i do think that if you’re just
cheating
if you get the trader you’re the trader
like i would never i would complain
about some other reason
but i wouldn’t complain that i just got
the trader and that was the game i know
but you
like if you if you don’t want to play
the trader and the trader is what ruins
the game for you
then ask for a re shuffle you know it’s
possible to avoid it
in yeah but i think i think what about
because i just want to go back onto the
story and the kind of like what story is
being told as players play the game
as the kind of focus because some people
may not like traders or may
like traders even if it was six people
who like the trailer mechanic
does it kind of get in the way of the
story that they’re trying to say
of like uh you know especially dead of
winter
personally i don’t think the trailer
mechanic should be so kind of focused
in dead of winter but i do understand
that that’s a really big part of
surviving in a zombie apocalypse is that
people can steal your bread
i don’t want people stealing my bread
but does it take up does it take up too
much focus
on the on the kind of what happens
through the game but i do love that i
love the end
and reveal of who is the trailer
mechanic that’s really cool
maybe maybe it does take away a little
bit but at the same time
you know because there isn’t always a
traitor in dead of winter
that it might just randomly be dealt and
there is no one as a trader
i actually think it’s it’s one
particular game that needs us
because if you’re all playing co-op
against zombies
it’s very easy to get ahead of the game
like you can
have barricades up and you can section
zombies off to areas and you if
you’re all working together and there’s
you know there’s no chance of being
betrayed
it’s not the most difficult game in the
world like
yeah you might lose but for the most
part
it’s a kind of two to three hour game
where there’s no real
excessive challenge or risk or anything
like that
you know you can you can play it safe
you can work together but without the
trailer mechanic and dead of winter
maybe it’s a bit simple no sure in other
games it does it
does kind of take away from it as you’re
focused just on the
1vl rather than enjoying the game or the
story or
the the plot or whatever it may be but i
think i think on the whole
you know it usually adds something to it
it improves the
it improves the fun of it because i mean
look at look at any zombie show that’s
been on there’s
always a person traitor in it it always
happens and
i feel like inevitably it would happen
in the real world where
people are just you know they’re selfish
and they’re looking out for themselves
you know they’re not on the side of
zombies they’re not rooting for the
zombies but
they’re looking out for themselves and i
feel like that’s probably
accurately how it would probably play
out i’m disappointed in your version of
humanity
i too am disappointed but i prefer to
think of myself as a realist
uh i i love dead of winter you can also
be a dog in it uh i just want to mention
that because that’s
awesome when the dog’s the betrayer
that’s when it really hurts
i gave you hugs the dog brought us
gasoline instead of food oh god
[Laughter]
okay cool so uh kiera do you have any
solutions for
these one versus many type of games out
there
or not playing them
like i guess i just like other
style games i don’t know that uh there
needs to be a solution
for this like i can appreciate that
other people like them i just find that
maybe something like king of tokyo where
you can choose to be the person who’s
the betrayer
where you have more choices without it
ruining the game
i think is is probably good because
there are people who love to be the
betrayer
like don’t get me wrong and they don’t
mind that they’re isolated from the
other players
and they quite enjoy getting to try and
be
as cruel as they can while still
following the rules
and i think that that’s great i guess in
that instance i wouldn’t mind that it
wasn’t an app
so like i’m not i just i
i haven’t loved that scenario ever
so i don’t know that there is like a
solution i definitely think having rules
to kind of constrain people from just
being cruel
definitely helps limited resources
limited amount of turns and actions
but things like in descent in descent
the
person who is playing as the the bad guy
there’s only so much they can do in a
turn
but they do have like the option of
their bad guys respawn
all the time and it can seem like an
endless onslaught
but i i don’t think i’d like that i know
the irony because
it’s very similar to dming and i like to
dm but
i i think that the rules do limit that
though in in how much
i guess that the damage they can do if
they’re really enjoying it and then if
they don’t enjoy it i don’t think i’d
like to be i don’t think i’d like to be
the one
in in descent it wouldn’t be all yeah
because in dissent there is a specific
rule that says
if you’re playing the descent and you’re
finding that players are struggling to
win
maybe just take it easy on them which i
love that rule kind of showing that
the whole point is to have fun and
although you can beat them
that shouldn’t be your main goal which
is cool but it is a different approach
than
what i think people would expect from
kind of dissent
brian do you have any tips for getting
the most out of one versus many you like
these kind of did
a lot of these type of games whether
it’s dm’ing or trader mechanics
is there any tips yeah i think you know
if you’re
playing on the co-op side of things
you’re on the the team you know
enjoy it work well together you know
even if there is a
secret traitor in it you know enjoy the
co-op side of it like
the games like pandemic and that that
are all cooperative are great fun
because you’re
really working together so if you are on
the team enjoy that element of it
if you’re playing as the solo player the
one who’s against the all
you know just enjoy being super powerful
or enjoy being sneaky or
enjoy trying to cast doubt on who’s the
betrayer
throughout the whole game like a lot of
games
uh that are one v all are are quite well
balanced so you
do end up with you know there’s a chance
the one player will win there’s a chance
the team will win
really just like enjoy the side you’re
playing
because it it’s rare to get
a chance in a board game to either be a
superpower who has a chance of beating
five other players
or to be a co-op against a player who
you know has the ability to adapt to
what you’re doing so
have fun there you go there’s here
a nice cheesy wrap up on that one yeah
it’s cool it’s a cool concept to have
uh one versus all especially in these
kind of places
you know we have the thing you’re
talking about like alpha gaming having
maybe the person who
usually is an alpha gamer playing other
types of board games who’s taking
control
maybe make them the one versus all and
then you know see if all your friends
can beat them
but yeah i don’t i don’t think that
really works as well because it’s just
it’s not really as fun
as it could be yeah there’s the only
other example of a one versus all type
of games
are hidden movement games such as
letters from white chapel and fury of
dracula
we haven’t really gotten a chance to get
to grips with these kind of games does
emily have any opinions
on these kind of games you know it’s
it’s funny we were we were watching a
video on the fury of dracula to try and
see
could we could we learn any more about
it before this and myself and carol were
sitting there watching us
and i was watching at the will wheaton
uh version of us
and i sit there going this game looks
amazing i really want to play this
and kyra sat there beside me going oh
god no what are you talking about this
game looks terrible
really really kind of hammered home that
we’re definitely on the right sides of
this debate
yeah because brian at the end of the
video seemed totally
like i was like oh this is terrible and
i looked over to say that to him
and he was like so confused as to how we
got such a different experience out of
the same video we hit this boat watch
the edge of my cease that was all i was
using the edge of the seat the whole
rest of the seat wasted
just the edge yeah it’s true because
games like that
have a lot of improvisation like we said
before and so if you’re dracula and
you’re
trying to you know hide around europe
you can’t really
simulate that in an app because people
will just know where dracula goes
so you need that kind of human element
into it to be the one to be dracula
but then you also have the team of
vampire hunters
who are working together so yeah
to figure out if you want to be a
dracula or not really depends on do you
think you can
beat the teamwork of all the other
players so yeah it’s cool concept
well i’m definitely gonna have to get it
now and i’m not gonna play with you
damn it all right so let’s ask what do
you think
proves that one versus all either works
or doesn’t work so brian do you have a
game that proves
how poorly one versus many can turn out
uh so it’s the opposite side of what
you’re thinking for me yeah
yeah for me kind of king of tokyo is one
that doesn’t really work as a one for
all
i actually did like your point here that
you know you
don’t have to stay as the one player
that you can switch back and forth
between being the one or the all
but i don’t think it works for the
reason that as while you are the player
who’s in tokyo
you know you have to you’re trying to
survive the round so you can get bonus
points
but at the same time you’re just
hammered by the other players
like all the players can just dedicate
to attacking you and weakening you and
killing you
and if you do survive you end up
spending the next two rounds
maybe trying to just recover health
rather than
advancing yourself in the game so by
volunteering yourself as the one or by
being volunteered
you end up kind of nearly set back in
the game there has to be nearly a
balance of
get in get the points get out which is
very hard to do in king of tokyo
now as a five and six player game where
you kind of have a second player in the
city as well
it works a bit better because it’s not
just one getting hammered by all
but it’s kind of two getting hammered by
four
so it’s not as devastating but that
that’s one where kind of
the one v all isn’t balanced
but you don’t have to stay as the one
you can but you don’t have to
so for me that’s a game where it doesn’t
work well
it’s a fun game but the one vr doesn’t
work
it’s kind of a unique take on the one we
all taking that snippet of a mechanic in
king of tokyo
like the main mechanic king of tokyo
and comparing it to one versus all
that’s really good idea
kira do you have an example of a game
that uses one versus
many really well and what do you like
about it so my example
funnily enough for this was the exact
same as brian example for the last
question
so i think the king of tokyo plays is a
really enjoyable one vr game
i think it’s like so the first you have
to
agree to be the player in the middle for
a long period of time
you might get thrown in there against
your will for a short period
but you can leave pretty quickly but for
the people who like to stay in they can
stay in and attack everyone all they
want
and their like driving force seems to be
to hit people as much as they can
or they really enjoyed us doing that
much damage but
it’s more like it’s a choice so
people who like that sort of who want to
be in the middle
can be in the middle and it’s not the
only way to win the game
you can attempt to to uh
just outlive everyone else and focus on
that
and collecting energy which i i’m not so
sure about the energy mechanic
i know but the killing each other is
usually how it goes in king of tokyo i
mean how many games have we won by just
getting the points
usually it’s just murder murder murder
and usually the person who stays out of
trouble
that wins and i like that the person who
tried to be good and not kill everyone
he usually does a good job i just think
i also think it’s quite random
i think that you don’t feel like you’re
the bad guy
too much in it because you can just
leave and
yeah sure you attack people but you’re
never really trying to kill them because
you’re trying to kill everyone
you’re not trying to kill like in some
games where it’s one of y’all
you have to pick off each of the players
individually right like betrayal house
in the hill
whereas in king of tokyo you’re just
generically
mauling everyone because you’re the king
of tokyo and i like
i like that kind of indiscriminate bad
guy where you’re not picking out
people it’s it’s a little more it’s a
little more broad just everyone’s
collateral damage exactly
exactly and i like that the one we all
the one rotates
i think uh you men both of you have
mentioned this kind of idea of
choice in one vl a couple of times
before obviously brian you didn’t
in king of tokyo you’re forced to go
into king to be the king sometimes
and care likes the fact that you can
choose you sell a choice when you’re
forced to do it
but there’s also plenty of times you
guys have mentioned choice beforehand
brian do you think choice is uh i don’t
really know how to kind of ask this
question because you can’t choose to be
dracula you have to pick it beforehand
but say something like dead of winter
where instead of
being given the traitor you know user
you actually could choose to be a
traitor
halfway through the game or something
like that would that make kind of one
for all games
more fun um you know what
it actually might be an interesting
addition to dead of winter where you can
just
flip to being a trader halfway through
it wouldn’t
work if you chose to be the trader at
the start
because like if you go oh i’ll be the
trainer yep hands up this guy over here
me
no one’s going to trust you for the rest
of the day yeah but
yes some benefit to flipping back and
forth
in and out of traitor as it suits your
individual objective yeah maybe that
that would be a that would be a very
interesting
addition to it i think even in dare to
dream
where we rotated it who was the
nightmare
and who wasn’t or the nightmare
controller
um i can’t remember the terminology now
uh
but i think that that that works okay
because
it was quite short game and then you
would only have to be the one for a
short period of time
i think in in fury or dracula the one
thing that that looked like it had as
the advantage was the person
has chosen and dissent sorry the person
has chosen that like own you were the dm
for dissent or the equivalent to the dm
for descent
and i guess when i have the choice it’s
probably not so bad
like i do like to dm and that’s because
i’m choosing that so you know i i
i could choose i should have chosen not
to run a campaign i
i think that that makes a big difference
i just feel like where you don’t get the
choice
it probably makes for i find a worse
experience the trailer has in the hill
or dead of winter doesn’t feel like if i
was sitting down for the game
and i really wanted to play dead of
winter and fight zombies and then i was
like well i’m fighting zombies but i’m
of also screwing these people over that
wasn’t what i sat down to play
so i don’t like it much yeah it’s it’s
it’s the choice thing is a strange one
i’ve heard of dms
who i kind of like what you’re talking
about with king of tokyo brian instead
of having one dm
it’s two or three dms uh very hard to
conceptualize
but the dms will have players and
they’ll play but then
when they go up to an npc it’s like
anybody can decide to play that mvc
which is a strange concept they choose
so like you go up to the king and the
king is like you know
you know some sarah will like start
discussing
uh pretending to be the king and then
she’ll be either like hostile or she’ll
be like
uh you know she’ll have some sort of
motivation and it’s like a shared
dm kind of thing where everyone chooses
to play
npcs instead no at the same time those
those games never work out
it’s always chaos because someone will
just say a giant dragon appears
or a cave troll is now in the room um
it’s like any sort of improvisation
thing you kind of need a little bit of a
structure
but um it’s a kind of a cool concept
idea of choice
and adding that in which is yeah some
kind of cool things to think about
so obviously we mentioned this very
early on that the pandemic has an
expansion called the bioterrorists
which thematically it doesn’t sound so
great but you know it works as a game as
the expansion where one person
can then become the person that’s
spreading the disease across the
world against a bunch of players can
either of you think of games which would
work
well by adding in one versus many a game
that doesn’t have it right now
whereas you put an expansion that says
hey here’s the one versus many expansion
uh that’s an interesting you know i’m
it’s probably a bit out there but i’m
gonna say terraforming mars
i think that would actually be quite fun
if you could be the one as the planet
you’re like you’re resisting the
terraforming as you know
humans have landed they’re making
drastic sweeping changes to your surface
and
to your atmosphere and everything like
that that if you know the planet just
had
not even retaliation but just reactions
to the stuff the players are doing
like you know maybe a met you could open
a methane pocket
that would reduce the o2 levels or you
know you could have
glaciers that by heating up one area it
cools another area and you can decrease
the temperature or you know
like earthquakes and things like that
thus you know affect
habitats and that that the players have
set up that you could have
uh you know basically you’re the players
are still trying to terraform they’re
trying to build their own
habitats and set up whatever they’re
still going for the individual win
but the planet is also fighting back
against them so
the planet or the one player would win
by
delaying their terraforming enough that
they can’t they can’t do it in in time
but the players could still win by you
know getting the oxygen
and the temperature up enough that the
planet is considered terraformed
and then it goes to the individual
winner because that’s still an
an all the all game but
you would also have an element of you
have to cooperate
because i think terraforming whereas the
one that’s always confused me is the
temperature and the oxygen like
you’re raising them but once they get
all the way up the game’s over
you know if you’re behind the incentive
is to not
raise them if you’re winning the
incentive is to try and push it on so
that
the game ends quickly but if they’re
fighting against the planet working
against them
they have to cooperate but they also
have to try and do their own thing
yeah interesting idea yeah i think that
way you could also even have like a
choice in there where players
can become uh environmentalists or
whatever to prevent
people from colonizing marriage nice to
choose going through
it it reminds me of a game called spirit
island
which is a multiplayer game where people
are spirits on this island trying to
prevent
colonizers coming over obviously it’s
not set in space
and it doesn’t have like other things
that terraforming mirrors those
but and it’s not that spirit island is
not one versus many as well but that’s a
really cool idea of having us
having a mars be alive yeah
resistant to it that’s a cool idea so if
that game is made and uh
i’m sorry i feel like i should know who
the manufacturers of terraforming mars
are
if you do make that game you know just
hit me up i’ll give you the address to
send the check for the commission
perfect thanks okay i think it’s time
now for closing statements this is in
reverse order of the opening statements
so up first is
kira so i still think that one
all isn’t the the style of play for me
i don’t think that i can be convinced
that that big reveal has worked all the
effort
that having to be against the players
that you’ve decided to spend your
afternoon playing with brings about so
i i don’t i i wasn’t convinced
to change my mind on this i like to play
co-op and i like to play the brian
brings a good point of
everyone against each other that normal
board games are
but i like to be in a win i like to be
on a level playing field
and i just don’t think that the extra
mechanics
always work the adding in
rules for that one person versus the
rest of the people
i don’t think that always works i just
think it’s it’s a way around
way around having a clever board game
that can
come up with rules that mean you don’t
need one person to
to be the bad guy cool that’s great and
the closing statement of brian so i
i agree that one vr you know isn’t for
everyone
but i do think the addition of like the
extra element of strategy
and improvement in replayability and
like a really well balanced game
all adds to the fun adds to you know
extra twists adds a bit of social
deception you know it improves games
that might otherwise not be the most
challenging or
uh the most interesting oh well i won’t
mention any i love all board games
etc but you know it adds
it adds a certain element of fun
strategy thinking
two games and you know it if you don’t
even have to take my word for it
if you want to look back through the
history books you can see that one vl
games have been
hugely popular for a long time because
like as the musketeers used to say
1v all and all v1 and i will accept no
correction
on the pronunciation of any of that it’s
close close
no no it’s correct
it’s a while since i read the book but
pretty sure that’s exactly how it goes
so even the musketeers were in favor of
one vl games
a lot of great ideas and opinions thank
you very much for both of you for
doing the debate and kind of sharing us
what your ideas and
and kind of really grappling with this
issue that pretty much wraps it up for
this debate
so did your opinion change on one versus
many board games
who do you think won the debate does it
make you want to play a one versus
many board game comment on our social
media to tell us and decide who won
if you enjoyed it share it we’ve been
decking out some games
thanks for listening see ya bye bye