Today we are debating player elimination. Does player elimination reduce fun? We will be discussing what games work perfectly with elimination and when does it fail to hit the mark.
That pretty much wraps it up for this debate. Did your opinion change on player elimination? Does it make you want to play an elimination board game? If you enjoyed it, share it.
Today we are debating Legacy and Campaign board games. Does adding legacy or campaign elements to a board game make it better? Are some games more suited to legacy and campaign aspects?
Did your opinion change on Legacy and Campaign board games? Does it make you want to play a legacy game? If you enjoyed it, share it.
Today we are debating silence in board games. How does modifying communication between players effect things such as social deception, strategy and cooperation. Did your opinion change on silence in board games? Does it make you want to play a silent game? If you enjoyed it, share it.
Continue reading Silence in Board Games | DAG Debates
Today we are talking about dice versus deck randomness. There are plenty of awesome games out there using either dice or deck of cards for their randomness, sometimes both. We’re going to pit these two board game concepts at each other for the banter and see what happens.
Continue reading Dice versus Decks | DAG Debates
Today we are talking about how to choose the art style for your board game. This is quite a big step in the creation of a board game and can be quite tricky to navigate. It’s all part of the design process and we’re here to flesh it out a little bit.
Continue reading Choosing An Art Style | DAG Design
Today we are debating one versus many board games. The proposition of this debate is do “one versus many board games reduce fun”?
Did your opinion change on one versus many board games? Who do you think won the debate? Does it make you want to play a one versus many board game?
Continue reading One Versus Many | DAG Debates
Today we are talking about our experience with Board Game Arena. We are going to discuss what board game arena is, what it was like adapting Dice Summoners and why we like it.
Continue reading Working with Board Game Arena | DAG Design
Today we are debating unique starting powers in board games. This is our first debate so hopefully everyone will be civil and not yell although rage quitting I think is still acceptable. The proposition of this debate is “unique starting powers reduce fun”.
Did your opinion change on unique starting powers? Who do you think won the debate? Comment on our social media to tell us and decide who won. If you enjoyed it, share it. We’ve been Decking Awesome Games. Thanks for listening.
Continue reading Unique Starting Powers | DAG Debates
Today we are doing a year in review of Decking Awesome Games in 2020. We are going to discuss our upcoming games, our current game Dice Summoners and the future of Decking Awesome Podcast.
Continue reading DAG 2020 Year in Review
Today we are going meta, breaking the fourth wall and talking about our podcast setup. It’s been a long journey to get the proper setup we have now. We wanted to discuss all of the equipment we currently use, the reasons for choosing this equipment and the mistakes we made along the way.
Continue reading Our Podcast Setup
Today we are talking about the Dungeons and Dragons campaign Curse of Strahd and why it is awesome. We are going to discuss what makes it different to other dnd campaigns, what we did to make it our own and some fun times we had playing.
Continue reading Curse of Strahd | DAG Recommends
Today we are talking about how we balanced Dice Summoners. We are going to discuss the paths we focused on for players, balancing dice and cards and breaking the rules of balance, just for fun.
Continue reading How We Balanced Dice Summoners | DAG Design
Today we are talking about Pandemic the board game. We are going to discuss what themes and mechanics it has, why it is so popular and what makes it different to other board games.
Continue reading Pandemic the Board Game | DAG Recommends
Today we are talking about escape rooms and why they are awesome. We are going to discuss where to find them, what makes them awesome and alternatives that we enjoy.
Today we are talking about balancing a board game. We are going to discuss where the worlds of fun and balance collide, what our process is and we discuss how to find the balance in your game.
Today we are talking about being an exhibitor at our first board game convention and what you can do to prepare for yours. We are going to discuss what we had planned before, what we did to stay energised and what we improvised as the convention progressed. This should be helpful to anyone attending their first board game convention who are trying to figure out what they will get out of it and what they can do to prepare.
Today we are talking about how to work with artists. We are going to discuss why you should choose one, how to work with one and any pitfalls that you might have.
On today’s episode we are talking about how we like to run our game nights. We are going to discuss why we find it fun, where to start and how to run an awesome game night.
The different stages of rulebook development, the reasons for good layout and design and common sections you may have.
Why we find it fun, where to start and how to run a campaign.
Why you should do it, how to get ready, what the community will want and what to do after.
How to create a high quality prototype, doing it yourself and the components.
How to choose a manufacturer and how to decide what your final components will look like.
Why we love these games so much, why they are perfect for Christmas and our memories of the games.
What groups to playtest with, how to get the best feedback and feeding it into your game.
How to create prototypes, what to do when you have it and what you are trying to accomplish.